#pragma once // using namespace std; #include "XUI_Ctrl_ProgressCtrlBase.h" class CXuiCtrlFireProgress : public CXuiCtrlProgressCtrlBase { public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS(CXuiCtrlFireProgress, L"CXuiCtrlFireProgress", XUI_CLASS_PROGRESSBAR) XUI_BEGIN_MSG_MAP() XUI_ON_XM_GET_SOURCE_TEXT(OnGetSourceDataText) XUI_END_MSG_MAP() virtual int GetValue(); virtual void GetRange(int* pnRangeMin, int* pnRangeMax); };