#pragma once #include "UIScene.h" class UIScene_Timer : public UIScene { private: UIControl m_controlBackground; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT(m_controlBackground, "Background") UI_END_MAP_ELEMENTS_AND_NAMES() public: using UIScene::reloadMovie; UIScene_Timer(int iPad, void* initData, UILayer* parentLayer); virtual EUIScene getSceneType() { return eUIScene_Timer; } // Returns true if lower scenes in this scenes layer, or in any layer below // this scenes layers should be hidden virtual bool hidesLowerScenes() { return true; } virtual void reloadMovie(bool force); virtual bool needsReloaded(); protected: virtual std::wstring getMoviePath(); };