#pragma once #include "UIScene_AbstractContainerMenu.h" #include "IUIScene_FurnaceMenu.h" class InventoryMenu; class UIScene_FurnaceMenu : public UIScene_AbstractContainerMenu, public IUIScene_FurnaceMenu { private: std::shared_ptr m_furnace; public: UIScene_FurnaceMenu(int iPad, void* initData, UILayer* parentLayer); virtual EUIScene getSceneType() { return eUIScene_FurnaceMenu; } protected: UIControl_SlotList m_slotListFuel, m_slotListIngredient, m_slotListResult; UIControl_Label m_labelFurnace, m_labelIngredient, m_labelFuel; UIControl_Progress m_progressFurnaceFire, m_progressFurnaceArrow; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu) UI_BEGIN_MAP_CHILD_ELEMENTS(m_controlMainPanel) UI_MAP_ELEMENT(m_slotListIngredient, "Ingredient") UI_MAP_ELEMENT(m_slotListFuel, "Fuel") UI_MAP_ELEMENT(m_slotListResult, "Result") UI_MAP_ELEMENT(m_labelFurnace, "Furnace_text") UI_MAP_ELEMENT(m_labelIngredient, "Ingredient_Label") UI_MAP_ELEMENT(m_labelFuel, "Fuel_Label") UI_MAP_ELEMENT(m_progressFurnaceFire, "FurnaceFire") UI_MAP_ELEMENT(m_progressFurnaceArrow, "FurnaceArrow") UI_END_MAP_CHILD_ELEMENTS() UI_END_MAP_ELEMENTS_AND_NAMES() virtual std::wstring getMoviePath(); virtual void handleReload(); virtual void tick(); virtual int getSectionColumns(ESceneSection eSection); virtual int getSectionRows(ESceneSection eSection); virtual void GetPositionOfSection(ESceneSection eSection, UIVec2D* pPosition); virtual void GetItemScreenData(ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize); virtual void handleSectionClick(ESceneSection eSection) {} virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y); virtual UIControl* getSection(ESceneSection eSection); };