#include "../../Minecraft.World/Platform/stdafx.h" #include "UI.h" #include "../../Minecraft.World/Headers/net.minecraft.world.level.tile.entity.h" #include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h" #include "../../Minecraft.Client/Minecraft.h" #include "UIScene_EnchantingMenu.h" #include UIScene_EnchantingMenu::UIScene_EnchantingMenu(int iPad, void* _initData, UILayer* parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); m_enchantButton[0].init(0); m_enchantButton[1].init(1); m_enchantButton[2].init(2); EnchantingScreenInput* initData = (EnchantingScreenInput*)_initData; m_labelEnchant.init(initData->name.empty() ? app.GetString(IDS_ENCHANT) : initData->name); Minecraft* pMinecraft = Minecraft::GetInstance(); if (pMinecraft->localgameModes[initData->iPad] != NULL) { TutorialMode* gameMode = (TutorialMode*)pMinecraft->localgameModes[initData->iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState( e_Tutorial_State_Enchanting_Menu, this); } EnchantmentMenu* menu = new EnchantmentMenu(initData->inventory, initData->level, initData->x, initData->y, initData->z); Initialize(initData->iPad, menu, true, EnchantmentMenu::INV_SLOT_START, eSectionEnchantUsing, eSectionEnchantMax); m_slotListIngredient.addSlots(EnchantmentMenu::INGREDIENT_SLOT, 1); app.SetRichPresenceContext(m_iPad, CONTEXT_GAME_STATE_ENCHANTING); delete initData; } std::wstring UIScene_EnchantingMenu::getMoviePath() { if (app.GetLocalPlayerCount() > 1) { return L"EnchantingMenuSplit"; } else { return L"EnchantingMenu"; } } void UIScene_EnchantingMenu::handleReload() { Initialize(m_iPad, m_menu, true, EnchantmentMenu::INV_SLOT_START, eSectionEnchantUsing, eSectionEnchantMax); m_slotListIngredient.addSlots(EnchantmentMenu::INGREDIENT_SLOT, 1); } int UIScene_EnchantingMenu::getSectionColumns(ESceneSection eSection) { int cols = 0; switch (eSection) { case eSectionEnchantSlot: cols = 1; break; case eSectionEnchantInventory: cols = 9; break; case eSectionEnchantUsing: cols = 9; break; default: assert(false); break; }; return cols; } int UIScene_EnchantingMenu::getSectionRows(ESceneSection eSection) { int rows = 0; switch (eSection) { case eSectionEnchantSlot: rows = 1; break; case eSectionEnchantInventory: rows = 3; break; case eSectionEnchantUsing: rows = 1; break; default: assert(false); break; }; return rows; } void UIScene_EnchantingMenu::GetPositionOfSection(ESceneSection eSection, UIVec2D* pPosition) { switch (eSection) { case eSectionEnchantSlot: pPosition->x = m_slotListIngredient.getXPos(); pPosition->y = m_slotListIngredient.getYPos(); break; case eSectionEnchantInventory: pPosition->x = m_slotListInventory.getXPos(); pPosition->y = m_slotListInventory.getYPos(); break; case eSectionEnchantUsing: pPosition->x = m_slotListHotbar.getXPos(); pPosition->y = m_slotListHotbar.getYPos(); break; case eSectionEnchantButton1: pPosition->x = m_enchantButton[0].getXPos(); pPosition->y = m_enchantButton[0].getYPos(); break; case eSectionEnchantButton2: pPosition->x = m_enchantButton[1].getXPos(); pPosition->y = m_enchantButton[1].getYPos(); break; case eSectionEnchantButton3: pPosition->x = m_enchantButton[2].getXPos(); pPosition->y = m_enchantButton[2].getYPos(); break; default: assert(false); break; }; } void UIScene_EnchantingMenu::GetItemScreenData(ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize) { UIVec2D sectionSize; switch (eSection) { case eSectionEnchantSlot: sectionSize.x = m_slotListIngredient.getWidth(); sectionSize.y = m_slotListIngredient.getHeight(); break; case eSectionEnchantInventory: sectionSize.x = m_slotListInventory.getWidth(); sectionSize.y = m_slotListInventory.getHeight(); break; case eSectionEnchantUsing: sectionSize.x = m_slotListHotbar.getWidth(); sectionSize.y = m_slotListHotbar.getHeight(); break; case eSectionEnchantButton1: sectionSize.x = m_enchantButton[0].getWidth(); sectionSize.y = m_enchantButton[0].getHeight(); break; case eSectionEnchantButton2: sectionSize.x = m_enchantButton[1].getWidth(); sectionSize.y = m_enchantButton[1].getHeight(); break; case eSectionEnchantButton3: sectionSize.x = m_enchantButton[2].getWidth(); sectionSize.y = m_enchantButton[2].getHeight(); break; default: assert(false); break; }; if (IsSectionSlotList(eSection)) { int rows = getSectionRows(eSection); int cols = getSectionColumns(eSection); pSize->x = sectionSize.x / cols; pSize->y = sectionSize.y / rows; int itemCol = iItemIndex % cols; int itemRow = iItemIndex / cols; pPosition->x = itemCol * pSize->x; pPosition->y = itemRow * pSize->y; } else { GetPositionOfSection(eSection, pPosition); pSize->x = sectionSize.x; pSize->y = sectionSize.y; } } void UIScene_EnchantingMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int y) { int cols = getSectionColumns(eSection); int index = (y * cols) + x; UIControl_SlotList* slotList = NULL; switch (eSection) { case eSectionEnchantSlot: slotList = &m_slotListIngredient; break; case eSectionEnchantInventory: slotList = &m_slotListInventory; break; case eSectionEnchantUsing: slotList = &m_slotListHotbar; break; default: assert(false); break; }; slotList->setHighlightSlot(index); } UIControl* UIScene_EnchantingMenu::getSection(ESceneSection eSection) { UIControl* control = NULL; switch (eSection) { case eSectionEnchantSlot: control = &m_slotListIngredient; break; case eSectionEnchantInventory: control = &m_slotListInventory; break; case eSectionEnchantUsing: control = &m_slotListHotbar; break; case eSectionEnchantButton1: control = &m_enchantButton[0]; break; case eSectionEnchantButton2: control = &m_enchantButton[1]; break; case eSectionEnchantButton3: control = &m_enchantButton[2]; break; default: assert(false); break; }; return control; } void UIScene_EnchantingMenu::customDraw(IggyCustomDrawCallbackRegion* region) { Minecraft* pMinecraft = Minecraft::GetInstance(); if (pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return; if (std::char_traits::compare(region->name, u"EnchantmentBook", 15) == 0) { // Setup GDraw, normal game render states and matrices CustomDrawData* customDrawRegion = ui.setupCustomDraw(this, region); delete customDrawRegion; m_enchantBook.render(region); // Finish GDraw and anything else that needs to be finalised ui.endCustomDraw(region); } else { int slotId = -1; if (region->name != nullptr && std::char_traits::length(region->name) > 11 && std::char_traits::compare(region->name, u"slot_Button", 11) == 0) { int i = 11; slotId = 0; while (region->name[i] >= u'0' && region->name[i] <= u'9') { slotId = slotId * 10 + (region->name[i] - u'0'); i++; } } if (slotId >= 0) { // 4jcraft: sanity check because this code is utter trash garbage assert(slotId != 0 && "4J shitcode - attempted to access m_enchantButton with " "slot_Button0. this shouldn't happen; if you're reading " "this then go bug someone on GitHub or something"); // Setup GDraw, normal game render states and matrices CustomDrawData* customDrawRegion = ui.setupCustomDraw(this, region); delete customDrawRegion; // 4jcraft: NOTE: if slotId == 0 this is UB, but it never is in // practice, plus added the assertion above as a sanity check m_enchantButton[slotId - 1].render(region); // Finish GDraw and anything else that needs to be finalised ui.endCustomDraw(region); } else { UIScene_AbstractContainerMenu::customDraw(region); } } }