#pragma once #include "ConsoleGenerateStructureAction.h" class StructurePiece; class Level; class BoundingBox; class XboxStructureActionPlaceBlock : public ConsoleGenerateStructureAction { protected: int m_x, m_y, m_z, m_tile, m_data; public: XboxStructureActionPlaceBlock(); virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_PlaceBlock; } virtual int getEndX() { return m_x; } virtual int getEndY() { return m_y; } virtual int getEndZ() { return m_z; } virtual void writeAttributes(DataOutputStream* dos, unsigned int numAttrs); virtual void addAttribute(const std::wstring& attributeName, const std::wstring& attributeValue); bool placeBlockInLevel(StructurePiece* structure, Level* level, BoundingBox* chunkBB); };