#pragma once #include "DLCFile.h" class StringTable; class DLCLocalisationFile : public DLCFile { private: StringTable* m_strings; public: DLCLocalisationFile(const std::wstring& path); DLCLocalisationFile( std::uint8_t* pbData, std::uint32_t dataBytes); // when we load in a texture pack details // file from TMS++ virtual void addData(std::uint8_t* pbData, std::uint32_t dataBytes); StringTable* getStringTable() { return m_strings; } };