#pragma once #include "../IPlatformFilesystem.h" #include #include #include // Standard filesystem implementation for desktop platforms. class StdFilesystem : public IPlatformFilesystem { public: ReadResult readFile(const std::filesystem::path& path, void* buffer, std::size_t capacity) override; ReadResult readFileSegment(const std::filesystem::path& path, std::size_t offset, void* buffer, std::size_t bytesToRead) override; std::vector readFileToVec( const std::filesystem::path& path) override; bool writeFile(const std::filesystem::path& path, const void* buffer, std::size_t bytesToWrite) override; bool exists(const std::filesystem::path& path) override; std::size_t fileSize(const std::filesystem::path& path) override; std::filesystem::path getBasePath() override; std::filesystem::path getUserDataPath() override; };