#pragma once #include #include "IPlatformStorage.h" // Forward declarations for game types used by the UI interface. // Full definitions live in the Client module. enum EUIScene : int; enum EUILayer : int; enum EUIGroup : int; enum ESoundEffect : int; struct TutorialPopupInfo; class IPlatformUIController { public: virtual ~IPlatformUIController() = default; virtual void tick() = 0; virtual void render() = 0; // Skin virtual void StartReloadSkinThread() = 0; virtual bool IsReloadingSkin() = 0; virtual void CleanUpSkinReload() = 0; // Navigation virtual bool NavigateToScene(int iPad, EUIScene scene, void* initData = nullptr, EUILayer layer = static_cast(0), EUIGroup group = static_cast(0)) = 0; virtual bool NavigateBack(int iPad, bool forceUsePad = false, EUIScene eScene = static_cast(-1), EUILayer eLayer = static_cast(-1)) = 0; virtual void CloseUIScenes(int iPad, bool forceIPad = false) = 0; virtual void CloseAllPlayersScenes() = 0; // Menu state virtual bool IsPauseMenuDisplayed(int iPad) = 0; virtual bool IsContainerMenuDisplayed(int iPad) = 0; virtual bool IsIgnorePlayerJoinMenuDisplayed(int iPad) = 0; virtual bool IsIgnoreAutosaveMenuDisplayed(int iPad) = 0; virtual void SetIgnoreAutosaveMenuDisplayed(int iPad, bool displayed) = 0; virtual bool IsSceneInStack(int iPad, EUIScene eScene) = 0; virtual bool GetMenuDisplayed(int iPad) = 0; virtual void CheckMenuDisplayed() = 0; // Tooltips virtual void SetTooltipText(unsigned int iPad, unsigned int tooltip, int iTextID) = 0; virtual void SetEnableTooltips(unsigned int iPad, bool bVal) = 0; virtual void ShowTooltip(unsigned int iPad, unsigned int tooltip, bool show) = 0; virtual void SetTooltips(unsigned int iPad, int iA, int iB = -1, int iX = -1, int iY = -1, int iLT = -1, int iRT = -1, int iLB = -1, int iRB = -1, int iLS = -1, int iRS = -1, int iBack = -1, bool forceUpdate = false) = 0; virtual void EnableTooltip(unsigned int iPad, unsigned int tooltip, bool enable) = 0; virtual void RefreshTooltips(unsigned int iPad) = 0; // Sound virtual void PlayUISFX(ESoundEffect eSound) = 0; // Debug virtual void ShowUIDebugConsole(bool show) {} virtual void ShowUIDebugMarketingGuide(bool show) {} // HUD virtual void DisplayGamertag(unsigned int iPad, bool show) = 0; virtual void SetSelectedItem(unsigned int iPad, const std::string& name) = 0; virtual void UpdateSelectedItemPos(unsigned int iPad) = 0; // Events virtual void HandleDLCMountingComplete() = 0; virtual void HandleDLCInstalled(int iPad) = 0; virtual void HandleTMSDLCFileRetrieved(int iPad) = 0; virtual void HandleTMSBanFileRetrieved(int iPad) = 0; virtual void HandleInventoryUpdated(int iPad) = 0; virtual void HandleGameTick() = 0; // Tutorial virtual void SetTutorialDescription(int iPad, TutorialPopupInfo* info) = 0; virtual void SetTutorialVisible(int iPad, bool visible) = 0; virtual bool IsTutorialVisible(int iPad) = 0; // Layout virtual void UpdatePlayerBasePositions() = 0; virtual void SetEmptyQuadrantLogo(int iSection) = 0; virtual void HideAllGameUIElements() = 0; virtual void ShowOtherPlayersBaseScene(unsigned int iPad, bool show) = 0; // Autosave virtual void ShowAutosaveCountdownTimer(bool show) = 0; virtual void UpdateAutosaveCountdownTimer(unsigned int uiSeconds) = 0; virtual void ShowSavingMessage(unsigned int iPad, IPlatformStorage::ESavingMessage eVal) = 0; // Start screen virtual bool PressStartPlaying(unsigned int iPad) = 0; virtual void ShowPressStart(unsigned int iPad) = 0; virtual void SetWinUserIndex(unsigned int iPad) = 0; };