#include "MusicTileEntity.h" #include #include #include "minecraft/world/level/Level.h" #include "minecraft/world/level/material/Material.h" #include "minecraft/world/level/tile/Tile.h" #include "minecraft/world/level/tile/entity/TileEntity.h" #include "nbt/CompoundTag.h" MusicTileEntity::MusicTileEntity() : TileEntity() { note = 0; on = false; } void MusicTileEntity::save(CompoundTag* tag) { TileEntity::save(tag); tag->putByte("note", note); } void MusicTileEntity::load(CompoundTag* tag) { TileEntity::load(tag); note = tag->getByte("note"); if (note < 0) note = 0; if (note > 24) note = 24; } void MusicTileEntity::tune() { note = (uint8_t)((note + 1) % 25); setChanged(); } void MusicTileEntity::playNote(Level* level, int x, int y, int z) { if (level->getMaterial(x, y + 1, z) != Material::air) return; Material* m = level->getMaterial(x, y - 1, z); int i = 0; if (m == Material::stone) i = 1; if (m == Material::sand) i = 2; if (m == Material::glass) i = 3; if (m == Material::wood) i = 4; level->tileEvent(x, y, z, Tile::noteblock_Id, i, note); } // 4J Added std::shared_ptr MusicTileEntity::clone() { std::shared_ptr result = std::make_shared(); TileEntity::clone(result); result->note = note; return result; }