#include "WoodSlabTile.h" #include #include "minecraft/world/item/ItemInstance.h" #include "minecraft/world/level/material/Material.h" #include "minecraft/world/level/tile/HalfSlabTile.h" #include "minecraft/world/level/tile/Tile.h" #include "strings.h" const unsigned int WoodSlabTile::SLAB_NAMES[SLAB_NAMES_LENGTH] = { IDS_TILE_STONESLAB_OAK, IDS_TILE_STONESLAB_SPRUCE, IDS_TILE_STONESLAB_BIRCH, IDS_TILE_STONESLAB_JUNGLE, }; // public static final String[] WOOD_NAMES = { // "oak", "spruce", "birch", "jungle" // }; WoodSlabTile::WoodSlabTile(int id, bool fullSize) : HalfSlabTile(id, fullSize, Material::wood) {} Icon* WoodSlabTile::getTexture(int face, int data) { return Tile::wood->getTexture(face, data & TYPE_MASK); } int WoodSlabTile::getResource(int data, Random* random, int playerBonusLevel) { return Tile::woodSlabHalf_Id; } std::shared_ptr WoodSlabTile::getSilkTouchItemInstance(int data) { return std::shared_ptr( new ItemInstance(Tile::woodSlabHalf, 2, data & TYPE_MASK)); } int WoodSlabTile::getAuxName(int auxValue) { if (auxValue < 0 || auxValue >= SLAB_NAMES_LENGTH) { auxValue = 0; } return SLAB_NAMES[auxValue]; // super.getDescriptionId() + "." + // SLAB_NAMES[auxValue]; } void WoodSlabTile::registerIcons(IconRegister* iconRegister) { // None } unsigned int WoodSlabTile::getDescriptionId(int iData) { if (iData < 0 || iData >= SLAB_NAMES_LENGTH) { iData = 0; } return SLAB_NAMES[iData]; }