#include "SmoothStoneBrickTile.h" #include "minecraft/world/IconRegister.h" #include "minecraft/world/level/material/Material.h" #include "minecraft/world/level/tile/Tile.h" #include "strings.h" class Icon; const std::string SmoothStoneBrickTile::TEXTURE_NAMES[] = { "", "mossy", "cracked", "carved"}; const unsigned int SmoothStoneBrickTile::SMOOTH_STONE_BRICK_NAMES [SMOOTH_STONE_BRICK_NAMES_LENGTH] = {IDS_TILE_STONE_BRICK_SMOOTH, IDS_TILE_STONE_BRICK_SMOOTH_MOSSY, IDS_TILE_STONE_BRICK_SMOOTH_CRACKED, IDS_TILE_STONE_BRICK_SMOOTH_CHISELED}; SmoothStoneBrickTile::SmoothStoneBrickTile(int id) : Tile(id, Material::stone) { icons = nullptr; } Icon* SmoothStoneBrickTile::getTexture(int face, int data) { if (data < 0 || data >= SMOOTH_STONE_BRICK_NAMES_LENGTH) data = 0; return icons[data]; } int SmoothStoneBrickTile::getSpawnResourcesAuxValue(int data) { return data; } unsigned int SmoothStoneBrickTile::getDescriptionId(int iData /*= -1*/) { if (iData < 0) iData = 0; return SmoothStoneBrickTile::SMOOTH_STONE_BRICK_NAMES[iData]; } void SmoothStoneBrickTile::registerIcons(IconRegister* iconRegister) { icons = new Icon*[SMOOTH_STONE_BRICK_NAMES_LENGTH]; for (int i = 0; i < SMOOTH_STONE_BRICK_NAMES_LENGTH; i++) { std::string name = getIconName(); if (!TEXTURE_NAMES[i].empty()) name += "_" + TEXTURE_NAMES[i]; icons[i] = iconRegister->registerIcon(name); } }