#include "RedlightTile.h" #include #include "minecraft/world/IconRegister.h" #include "minecraft/world/level/Level.h" #include "minecraft/world/level/material/Material.h" #include "minecraft/world/level/tile/Tile.h" RedlightTile::RedlightTile(int id, bool isLit) : Tile(id, Material::buildable_glass) { this->isLit = isLit; if (isLit) { setLightEmission(1.0f); } } void RedlightTile::registerIcons(IconRegister* iconRegister) { if (isLit) { icon = iconRegister->registerIcon("redstoneLight_lit"); } else { icon = iconRegister->registerIcon("redstoneLight"); } } void RedlightTile::onPlace(Level* level, int x, int y, int z) { if (!level->isClientSide) { if (isLit && !level->hasNeighborSignal(x, y, z)) { level->addToTickNextTick(x, y, z, id, 4); } else if (!isLit && level->hasNeighborSignal(x, y, z)) { level->setTileAndData(x, y, z, Tile::redstoneLight_lit_Id, 0, UPDATE_CLIENTS); } } } void RedlightTile::neighborChanged(Level* level, int x, int y, int z, int type) { if (!level->isClientSide) { if (isLit && !level->hasNeighborSignal(x, y, z)) { level->addToTickNextTick(x, y, z, id, 4); } else if (!isLit && level->hasNeighborSignal(x, y, z)) { level->setTileAndData(x, y, z, Tile::redstoneLight_lit_Id, 0, UPDATE_CLIENTS); } } } void RedlightTile::tick(Level* level, int x, int y, int z, Random* random) { if (!level->isClientSide) { if (isLit && !level->hasNeighborSignal(x, y, z)) { level->setTileAndData(x, y, z, Tile::redstoneLight_Id, 0, UPDATE_CLIENTS); } } } int RedlightTile::getResource(int data, Random* random, int playerBonusLevel) { return Tile::redstoneLight_Id; } int RedlightTile::cloneTileId(Level* level, int x, int y, int z) { return Tile::redstoneLight_Id; }