#include "PoweredMetalTile.h" #include "minecraft/world/level/redstone/Redstone.h" #include "minecraft/world/level/tile/MetalTile.h" PoweredMetalTile::PoweredMetalTile(int id) : MetalTile(id) {} bool PoweredMetalTile::isSignalSource() { return true; } int PoweredMetalTile::getSignal(LevelSource* level, int x, int y, int z, int dir) { return Redstone::SIGNAL_MAX; }