#include "LockedChestTile.h" #include "minecraft/world/level/Level.h" #include "minecraft/world/level/material/Material.h" #include "minecraft/world/level/tile/Tile.h" LockedChestTile::LockedChestTile(int id) : Tile(id, Material::wood) {} bool LockedChestTile::mayPlace(Level* level, int x, int y, int z) { return true; } void LockedChestTile::tick(Level* level, int x, int y, int z, Random* random) { level->removeTile(x, y, z); } void LockedChestTile::registerIcons(IconRegister* iconRegister) { // None }