#include "GravelTile.h" #include "java/Random.h" #include "minecraft/world/item/Item.h" #include "minecraft/world/level/tile/HeavyTile.h" GravelTile::GravelTile(int type) : HeavyTile(type) {} int GravelTile::getResource(int data, Random* random, int playerBonusLevel) { if (playerBonusLevel > 3) playerBonusLevel = 3; if (random->nextInt(10 - playerBonusLevel * 3) == 0) return Item::flint->id; return id; }