#include "GlowstoneTile.h" #include "java/Random.h" #include "minecraft/util/Mth.h" #include "minecraft/world/item/Item.h" #include "minecraft/world/level/tile/Tile.h" class Material; Glowstonetile::Glowstonetile(int id, Material* material) : Tile(id, material) {} int Glowstonetile::getResourceCountForLootBonus(int bonusLevel, Random* random) { return Mth::clamp( getResourceCount(random) + random->nextInt(bonusLevel + 1), 1, 4); } int Glowstonetile::getResourceCount(Random* random) { return 2 + random->nextInt(3); } int Glowstonetile::getResource(int data, Random* random, int playerBonusLevel) { return Item::yellowDust->id; }