#include "ClayTile.h" #include "minecraft/world/item/Item.h" #include "minecraft/world/level/material/Material.h" #include "minecraft/world/level/tile/Tile.h" ClayTile::ClayTile(int id) : Tile(id, Material::clay) {} int ClayTile::getResource(int data, Random* random, int playerBonusLevel) { return Item::clay->id; } int ClayTile::getResourceCount(Random* random) { return 4; }