#include "BookshelfTile.h" #include "minecraft/Facing.h" #include "minecraft/world/item/Item.h" #include "minecraft/world/level/material/Material.h" #include "minecraft/world/level/tile/Tile.h" BookshelfTile::BookshelfTile(int id) : Tile(id, Material::wood) {} Icon* BookshelfTile::getTexture(int face, int data) { if (face == Facing::UP || face == Facing::DOWN) return Tile::wood->getTexture(face); return Tile::getTexture(face, data); } int BookshelfTile::getResourceCount(Random* random) { return 3; } int BookshelfTile::getResource(int data, Random* random, int playerBonusLevel) { return Item::book_Id; }