#include "MockedLevelStorage.h" #include "minecraft/world/level/storage/ConsoleSaveFileIO/ConsoleSavePath.h" LevelData* MockedLevelStorage::prepareLevel() { return nullptr; } void MockedLevelStorage::checkSession() {} ChunkStorage* MockedLevelStorage::createChunkStorage(Dimension* dimension) { return nullptr; } void MockedLevelStorage::saveLevelData( LevelData* levelData, std::vector >* players) {} void MockedLevelStorage::saveLevelData(LevelData* levelData) {} PlayerIO* MockedLevelStorage::getPlayerIO() { return nullptr; } void MockedLevelStorage::closeAll() {} ConsoleSavePath MockedLevelStorage::getDataFile(const std::string& id) { return ConsoleSavePath(std::string("")); } std::string MockedLevelStorage::getLevelId() { return "none"; }