#pragma once #include #include #include "util/Definitions.h" #include "minecraft/world/level/storage/ConsoleSaveFileIO/ConsoleSaveFile.h" #include "minecraft/world/level/storage/ConsoleSaveFileIO/ConsoleSavePath.h" #include "minecraft/world/level/storage/ConsoleSaveFileIO/FileHeader.h" class ConsoleSaveFileOriginal : public ConsoleSaveFile { private: FileHeader header; std::string m_fileName; // void* hHeap; static void* pvHeap; static unsigned int pagesCommitted; #if defined(_LARGE_WORLDS) static const unsigned int CSF_PAGE_SIZE = 64 * 1024; static const unsigned int MAX_PAGE_COUNT = 32 * 1024; // 2GB virtual allocation #else static const unsigned int CSF_PAGE_SIZE = 64 * 1024; static const unsigned int MAX_PAGE_COUNT = 1024; #endif void* pvSaveMem; std::recursive_mutex m_lock; void PrepareForWrite(FileEntry* file, unsigned int nNumberOfBytesToWrite); void MoveDataBeyond(FileEntry* file, unsigned int nNumberOfBytesToWrite); public: #if defined(_WINDOWS64) static int SaveSaveDataCallback(void* lpParam, bool bRes); #endif ConsoleSaveFileOriginal(const std::string& fileName, void* pvSaveData = nullptr, unsigned int fileSize = 0, bool forceCleanSave = false, ESavePlatform plat = SAVE_FILE_PLATFORM_LOCAL); virtual ~ConsoleSaveFileOriginal(); // 4J Stu - Initial implementation is intended to have a similar interface // to the standard Xbox file access functions virtual FileEntry* createFile(const ConsoleSavePath& fileName); virtual void deleteFile(FileEntry* file); virtual void setFilePointer(FileEntry* file, unsigned int distanceToMove, SaveFileSeekOrigin seekOrigin); virtual bool writeFile(FileEntry* file, const void* lpBuffer, unsigned int nNumberOfBytesToWrite, unsigned int* lpNumberOfBytesWritten); virtual bool zeroFile(FileEntry* file, unsigned int nNumberOfBytesToWrite, unsigned int* lpNumberOfBytesWritten); virtual bool readFile(FileEntry* file, void* lpBuffer, unsigned int nNumberOfBytesToRead, unsigned int* lpNumberOfBytesRead); virtual bool closeHandle(FileEntry* file); virtual void finalizeWrite(); virtual bool doesFileExist(ConsoleSavePath file); virtual void Flush(bool autosave, bool updateThumbnail = true); #if !defined(_CONTENT_PACKAGE) virtual void DebugFlushToFile(void* compressedData = nullptr, unsigned int compressedDataSize = 0); #endif virtual unsigned int getSizeOnDisk(); virtual std::string getFilename(); virtual std::vector* getFilesWithPrefix( const std::string& prefix); virtual std::vector* getRegionFilesByDimension( unsigned int dimensionIndex); virtual int getSaveVersion(); virtual int getOriginalSaveVersion(); virtual void LockSaveAccess(); virtual void ReleaseSaveAccess(); virtual ESavePlatform getSavePlatform(); virtual bool isSaveEndianDifferent(); virtual void setLocalPlatform(); virtual void setPlatform(ESavePlatform plat); virtual std::endian getSaveEndian(); virtual std::endian getLocalEndian(); virtual void setEndian(std::endian endian); virtual bool isLocalEndianDifferent(ESavePlatform plat); virtual void ConvertRegionFile(File sourceFile); virtual void ConvertToLocalPlatform(); protected: virtual void* getWritePointer(FileEntry* file); };