#pragma once #include "StructureStart.h" #include "minecraft/world/level/levelgen/structure/StructureFeatureIO.h" class Level; class Random; class MineShaftStart : public StructureStart { public: static StructureStart* Create() { return new MineShaftStart(); } virtual EStructureStart GetType() { return eStructureStart_MineShaftStart; } public: MineShaftStart(); MineShaftStart(Level* level, Random* random, int chunkX, int chunkZ); };