#pragma once #include #include #include #include "LargeFeature.h" #include "minecraft/world/level/levelgen/LargeFeature.h" class Level; class CanyonFeature : public LargeFeature { private: float rs[1024]; protected: void addTunnel(int64_t seed, int xOffs, int zOffs, std::vector& blocks, double xCave, double yCave, double zCave, float thickness, float yRot, float xRot, int step, int dist, double yScale); virtual void addFeature(Level* level, int x, int z, int xOffs, int zOffs, std::vector& blocks); };