#include "minecraft/world/level/biome/DesertBiome.h" #include #include #include "java/Random.h" #include "minecraft/world/level/Level.h" #include "minecraft/world/level/biome/Biome.h" #include "minecraft/world/level/biome/BiomeDecorator.h" #include "minecraft/world/level/levelgen/feature/DesertWellFeature.h" #include "minecraft/world/level/levelgen/feature/Feature.h" #include "minecraft/world/level/tile/Tile.h" DesertBiome::DesertBiome(int id) : Biome(id) { // remove default mob spawn settings friendlies.clear(); friendlies_chicken.clear(); // 4J added friendlies_wolf.clear(); // 4J added this->topMaterial = static_cast(Tile::sand_Id); this->material = static_cast(Tile::sand_Id); decorator->treeCount = -999; decorator->deadBushCount = 2; decorator->reedsCount = 50; decorator->cactusCount = 10; } void DesertBiome::decorate(Level* level, Random* random, int xo, int zo) { Biome::decorate(level, random, xo, zo); if (random->nextInt(1000) == 0) { int x = xo + random->nextInt(16) + 8; int z = zo + random->nextInt(16) + 8; Feature* well = new DesertWellFeature(); well->place(level, random, x, level->getHeightmap(x, z) + 1, z); } }