#include "ThornsEnchantment.h" #include "java/Random.h" #include "minecraft/sounds/SoundTypes.h" #include "minecraft/world/damageSource/DamageSource.h" #include "minecraft/world/entity/Entity.h" #include "minecraft/world/entity/LivingEntity.h" #include "minecraft/world/item/ArmorItem.h" #include "minecraft/world/item/Item.h" #include "minecraft/world/item/ItemInstance.h" #include "minecraft/world/item/enchantment/Enchantment.h" #include "minecraft/world/item/enchantment/EnchantmentCategory.h" #include "minecraft/world/item/enchantment/EnchantmentHelper.h" #include "strings.h" const float ThornsEnchantment::CHANCE_PER_LEVEl = 0.15f; ThornsEnchantment::ThornsEnchantment(int id, int freq) : Enchantment(id, freq, EnchantmentCategory::armor_torso) { setDescriptionId(IDS_ENCHANTMENT_THORNS); } int ThornsEnchantment::getMinCost(int level) { return 10 + 20 * (level - 1); } int ThornsEnchantment::getMaxCost(int level) { return Enchantment::getMinCost(level) + 50; } int ThornsEnchantment::getMaxLevel() { return 3; } bool ThornsEnchantment::canEnchant(std::shared_ptr item) { ArmorItem* armor = dynamic_cast(item->getItem()); if (armor) return true; return Enchantment::canEnchant(item); } bool ThornsEnchantment::shouldHit(int level, Random* random) { if (level <= 0) return false; return random->nextFloat() < CHANCE_PER_LEVEl * level; } int ThornsEnchantment::getDamage(int level, Random* random) { if (level > 10) { return level - 10; } else { return 1 + random->nextInt(4); } } void ThornsEnchantment::doThornsAfterAttack( std::shared_ptr source, std::shared_ptr target, Random* random) { int level = EnchantmentHelper::getArmorThorns(target); std::shared_ptr item = EnchantmentHelper::getRandomItemWith(Enchantment::thorns, target); if (shouldHit(level, random)) { source->hurt(DamageSource::thorns(target), getDamage(level, random)); source->playSound(eSoundType_DAMAGE_THORNS, .5f, 1.0f); if (item != nullptr) { item->hurtAndBreak(3, target); } } else { if (item != nullptr) { item->hurtAndBreak(1, target); } } }