#include "AnvilTileItem.h" #include "minecraft/world/item/MultiTextureTileItem.h" #include "minecraft/world/level/tile/AnvilTile.h" #include "minecraft/world/level/tile/Tile.h" AnvilTileItem::AnvilTileItem(Tile* tile) : MultiTextureTileItem(tile->id - 256, tile, (int*)AnvilTile::ANVIL_NAMES, 3) {} int AnvilTileItem::getLevelDataForAuxValue(int auxValue) { return auxValue << 2; } unsigned int AnvilTileItem::getDescriptionId(int iData) { int damage = iData >> 2; return MultiTextureTileItem::getDescriptionId(damage); }