#include "EnderCrystal.h" #include #include #include "java/Random.h" #include "minecraft/util/Mth.h" #include "minecraft/world/damageSource/DamageSource.h" #include "minecraft/world/entity/Entity.h" #include "minecraft/world/entity/SyncedEntityData.h" #include "minecraft/world/entity/boss/enderdragon/EnderDragon.h" #include "minecraft/world/level/Level.h" #include "minecraft/world/level/tile/Tile.h" void EnderCrystal::_init(Level* level) { // 4J Stu - This function call had to be moved here from the Entity ctor to // ensure that the derived version of the function is called this->defineSynchedData(); blocksBuilding = true; setSize(2.0f, 2.0f); heightOffset = bbHeight / 2.0f; life = MAX_LIFE; time = random->nextInt(100000); } EnderCrystal::EnderCrystal(Level* level) : Entity(level) { _init(level); } EnderCrystal::EnderCrystal(Level* level, double x, double y, double z) : Entity(level) { _init(level); setPos(x, y, z); } bool EnderCrystal::makeStepSound() { return false; } void EnderCrystal::defineSynchedData() { entityData->define(DATA_REMAINING_LIFE, life); } void EnderCrystal::tick() { xo = x; yo = y; zo = z; time++; entityData->set(DATA_REMAINING_LIFE, life); // Don't set the tile directly on the client, as this can end up in the // updatesToReset queue in the MultiPlayerLevel, and the perpetually end up // removing/adding these fire tiles causing timing glitches from the // lighting changes requried. if (!level->isClientSide) { int xt = Mth::floor(x); int yt = Mth::floor(y); int zt = Mth::floor(z); if (level->getTile(xt, yt, zt) != Tile::fire_Id) { level->setTileAndUpdate(xt, yt, zt, Tile::fire_Id); } } } void EnderCrystal::addAdditonalSaveData(CompoundTag* tag) {} void EnderCrystal::readAdditionalSaveData(CompoundTag* tag) {} float EnderCrystal::getShadowHeightOffs() { return 0; } bool EnderCrystal::isPickable() { return true; } bool EnderCrystal::hurt(DamageSource* source, float damage) { if (isInvulnerable()) return false; // 4J-PB - if the owner of the source is the enderdragon, then ignore it // (where the dragon's fireball hits an endercrystal) if (source->getEntity() != nullptr && source->getEntity()->instanceof(eTYPE_ENDERDRAGON)) { return false; } if (!removed && !level->isClientSide) { life = 0; if (life <= 0) { remove(); if (!level->isClientSide) { level->explode(nullptr, x, y, z, 6, true); std::vector > entities = level->getAllEntities(); std::shared_ptr dragon = nullptr; auto itEnd = entities.end(); for (auto it = entities.begin(); it != itEnd; it++) { std::shared_ptr e = *it; // entities->at(i); dragon = std::dynamic_pointer_cast(e); if (dragon != nullptr) { dragon->handleCrystalDestroyed(source); break; } } } } } return true; }