#include "MoveIndoorsGoal.h" #include #include "java/Random.h" #include "minecraft/util/Mth.h" #include "minecraft/world/entity/PathfinderMob.h" #include "minecraft/world/entity/ai/control/Control.h" #include "minecraft/world/entity/ai/navigation/PathNavigation.h" #include "minecraft/world/entity/ai/util/RandomPos.h" #include "minecraft/world/entity/ai/village/DoorInfo.h" #include "minecraft/world/entity/ai/village/Village.h" #include "minecraft/world/entity/ai/village/Villages.h" #include "minecraft/world/level/Level.h" #include "minecraft/world/level/dimension/Dimension.h" #include "minecraft/world/phys/Vec3.h" MoveIndoorsGoal::MoveIndoorsGoal(PathfinderMob* mob) { insideX = insideZ = -1; this->mob = mob; setRequiredControlFlags(Control::MoveControlFlag); } bool MoveIndoorsGoal::canUse() { if ((mob->level->isDay() && !mob->level->isRaining()) || mob->level->dimension->hasCeiling) return false; if (mob->getRandom()->nextInt(50) != 0) return false; if (insideX != -1 && mob->distanceToSqr(insideX, mob->y, insideZ) < 2 * 2) return false; std::shared_ptr village = mob->level->villages->getClosestVillage( Mth::floor(mob->x), Mth::floor(mob->y), Mth::floor(mob->z), 14); if (village == nullptr) return false; std::shared_ptr _doorInfo = village->getBestDoorInfo( Mth::floor(mob->x), Mth::floor(mob->y), Mth::floor(mob->z)); doorInfo = _doorInfo; return _doorInfo != nullptr; } bool MoveIndoorsGoal::canContinueToUse() { return !mob->getNavigation()->isDone(); } void MoveIndoorsGoal::start() { insideX = -1; std::shared_ptr _doorInfo = doorInfo.lock(); if (_doorInfo == nullptr) { doorInfo = std::weak_ptr(); return; } if (mob->distanceToSqr(_doorInfo->getIndoorX(), _doorInfo->y, _doorInfo->getIndoorZ()) > 16 * 16) { Vec3 towards(_doorInfo->getIndoorX() + 0.5, _doorInfo->getIndoorY(), _doorInfo->getIndoorZ() + 0.5); auto pos = RandomPos::getPosTowards( std::dynamic_pointer_cast(mob->shared_from_this()), 14, 3, &towards); if (pos.has_value()) mob->getNavigation()->moveTo(pos->x, pos->y, pos->z, 1.0f); } else mob->getNavigation()->moveTo(_doorInfo->getIndoorX() + 0.5, _doorInfo->getIndoorY(), _doorInfo->getIndoorZ() + 0.5, 1.0f); } void MoveIndoorsGoal::stop() { std::shared_ptr _doorInfo = doorInfo.lock(); if (_doorInfo == nullptr) { doorInfo = std::weak_ptr(); return; } insideX = _doorInfo->getIndoorX(); insideZ = _doorInfo->getIndoorZ(); doorInfo = std::weak_ptr(); }