#pragma once #include "minecraft/GameEnums.h" #include "MobEffect.h" class LivingEntity; class AbsoptionMobEffect : public MobEffect { public: AbsoptionMobEffect(int id, bool isHarmful, eMinecraftColour color); void removeAttributeModifiers(std::shared_ptr entity, BaseAttributeMap* attributes, int amplifier); void addAttributeModifiers(std::shared_ptr entity, BaseAttributeMap* attributes, int amplifier); };