#pragma once #include #include #include #include #include "app/common/GameRules/ConsoleGameRulesConstants.h" #include "Packet.h" #include "minecraft/network/packet/Packet.h" class UpdateGameRuleProgressPacket : public Packet, public std::enable_shared_from_this { public: ConsoleGameRules::EGameRuleType m_definitionType; std::string m_messageId; int m_icon, m_auxValue; int m_dataTag; std::vector m_data; UpdateGameRuleProgressPacket(); UpdateGameRuleProgressPacket(ConsoleGameRules::EGameRuleType definitionType, const std::string& messageId, int icon, int auxValue, int dataTag, void* data, int dataLength); virtual void read(DataInputStream* dis); virtual void write(DataOutputStream* dos); virtual void handle(PacketListener* listener); virtual int getEstimatedSize(); public: static std::shared_ptr create() { return std::make_shared(); } virtual int getId() { return 158; } };