#pragma once #include #include #include #include "Packet.h" #include "minecraft/network/packet/Packet.h" #include "minecraft/world/entity/SyncedEntityData.h" class SetEntityDataPacket : public Packet, public std::enable_shared_from_this { public: int id; private: std::vector >* packedItems; public: SetEntityDataPacket(); ~SetEntityDataPacket(); SetEntityDataPacket(int id, std::shared_ptr, bool notJustDirty); virtual void read(DataInputStream* dis); virtual void write(DataOutputStream* dos); virtual void handle(PacketListener* listener); virtual int getEstimatedSize(); std::vector >* getUnpackedData(); public: static std::shared_ptr create() { return std::make_shared(); } virtual int getId() { return 40; } };