#pragma once #include #include #include "Packet.h" #include "minecraft/network/packet/Packet.h" class ServerPlayer; class PlayerInfoPacket : public Packet, public std::enable_shared_from_this { public: // 4J Stu - I have re-purposed this packet for our uses // std::string name; // bool add; // int latency; short m_networkSmallId; short m_playerColourIndex; unsigned int m_playerPrivileges; int m_entityId; PlayerInfoPacket(); // PlayerInfoPacket(const std::string &name, bool add, int latency); PlayerInfoPacket(std::uint8_t networkSmallId, short playerColourIndex, unsigned int playerPrivileges = 0); PlayerInfoPacket(std::shared_ptr player); virtual void read(DataInputStream* dis); virtual void write(DataOutputStream* dos); virtual void handle(PacketListener* listener); virtual int getEstimatedSize(); public: static std::shared_ptr create() { return std::make_shared(); } virtual int getId() { return 201; } };