#pragma once #include #include #include "minecraft/commands/Command.h" #include "minecraft/commands/CommandsEnum.h" class GameCommandPacket; class ToggleDownfallCommand : public Command { public: virtual EGameCommand getId(); virtual int getPermissionLevel(); virtual void execute(std::shared_ptr source, std::vector& commandData); protected: void doToggleDownfall(); public: static std::shared_ptr preparePacket(); };