#pragma once #include #include #include #include "minecraft/commands/Command.h" #include "minecraft/commands/CommandsEnum.h" class GameCommandPacket; class Player; class GiveItemCommand : public Command { public: virtual EGameCommand getId(); virtual int getPermissionLevel(); virtual void execute(std::shared_ptr source, std::vector& commandData); public: static std::shared_ptr preparePacket( std::shared_ptr player, int item, int amount = 1, int aux = 0, const std::string& tag = ""); };