#pragma once #include #include #include #include "minecraft/commands/Command.h" #include "minecraft/commands/CommandsEnum.h" class GameType; class CommandSender; class GameModeCommand : public Command { public: virtual EGameCommand getId(); int getPermissionLevel(); virtual void execute(std::shared_ptr source, std::vector& commandData); protected: GameType* getModeForString(std::shared_ptr source, const std::string& name); };