#include "MobSpawnerRenderer.h" #include "platform/renderer/renderer.h" #include "minecraft/client/renderer/entity/EntityRenderDispatcher.h" #include "minecraft/world/entity/Entity.h" #include "minecraft/world/level/BaseMobSpawner.h" #include "minecraft/world/level/tile/entity/MobSpawnerTileEntity.h" #include "minecraft/world/level/tile/entity/TileEntity.h" void MobSpawnerRenderer::render(std::shared_ptr _spawner, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled) { // 4J - dynamic cast required because we aren't using templates/generics in // our version std::shared_ptr spawner = std::dynamic_pointer_cast(_spawner); render(spawner->getSpawner(), x, y, z, a); glPopMatrix(); } void MobSpawnerRenderer::render(BaseMobSpawner* spawner, double x, double y, double z, float a) { glPushMatrix(); glTranslatef((float)x + 0.5f, (float)y, (float)z + 0.5f); std::shared_ptr e = spawner->getDisplayEntity(); if (e != nullptr) { e->setLevel(spawner->getLevel()); float s = 7 / 16.0f; glTranslatef(0, 0.4f, 0); glRotatef( (float)(spawner->oSpin + (spawner->spin - spawner->oSpin) * a) * 10, 0, 1, 0); glRotatef(-30, 1, 0, 0); glTranslatef(0, -0.4f, 0); glScalef(s, s, s); e->moveTo(x, y, z, 0, 0); EntityRenderDispatcher::instance->render(e, 0, 0, 0, 0, a); } }