#pragma once #include #include #include #include "minecraft/world/IconRegister.h" class StitchedTexture; class Texture; class BufferedImage; class Icon; class TextureMap : public IconRegister { public: static const std::string NAME_MISSING_TEXTURE; private: const int iconType; const std::string name; const std::string path; const std::string extension; bool m_mipMap; typedef std::unordered_map stringStitchedTextureMap; stringStitchedTextureMap texturesByName; // = new HashMap(); BufferedImage* missingTexture; // = new BufferedImage(64, 64, // BufferedImage.TYPE_INT_ARGB); StitchedTexture* missingPosition; Texture* stitchResult; std::vector animatedTextures; // = new ArrayList(); stringStitchedTextureMap texturesToRegister; // = new HashMap(); public: TextureMap(int type, const std::string& name, const std::string& path, BufferedImage* missingTexture, bool mipMap = false); void stitch(); StitchedTexture* getTexture(const std::string& name); void cycleAnimationFrames(); Texture* getStitchedTexture(); // 4J Stu - register is a reserved keyword in C++ Icon* registerIcon(const std::string& name); int getIconType(); Icon* getMissingIcon(); };