#include "StitchSlot.h" #include #include #include "TextureHolder.h" #include "util/StringHelpers.h" StitchSlot::StitchSlot(int originX, int originY, int width, int height) : originX(originX), originY(originY), width(width), height(height) { subSlots = nullptr; textureHolder = nullptr; } TextureHolder* StitchSlot::getHolder() { return textureHolder; } int StitchSlot::getX() { return originX; } int StitchSlot::getY() { return originY; } bool StitchSlot::add(TextureHolder* textureHolder) { // Already holding a texture -- doesn't account for subslots. if (this->textureHolder != nullptr) { return false; } int textureWidth = textureHolder->getWidth(); int textureHeight = textureHolder->getHeight(); // We're too small to fit the texture if (textureWidth > width || textureHeight > height) { return false; } // Exact fit! best-case-solution if (textureWidth == width && textureHeight == height && subSlots == nullptr) { // Store somehow this->textureHolder = textureHolder; return true; } // See if we're already divided before, if not, setup subSlots if (subSlots == nullptr) { subSlots = new std::vector(); // First slot is for the new texture subSlots->push_back( new StitchSlot(originX, originY, textureWidth, textureHeight)); int spareWidth = width - textureWidth; int spareHeight = height - textureHeight; if (spareHeight > 0 && spareWidth > 0) { // Space below AND right // // <-right-> // +-----+-------+ // | | | // | Tex | | // | | | // |-----+ | ^ // | | |- bottom // +-------------+ v // We need to add two more areas, the one with the 'biggest' // dimensions should be used (In the case of this ASCII drawing, // it's the 'right hand side' that should win) // The 'fattest' area should be used (or when tied, the right hand // one) int right = std::max(height, spareWidth); int bottom = std::max(width, spareHeight); if (right >= bottom) { subSlots->push_back(new StitchSlot(originX, originY + textureHeight, textureWidth, spareHeight)); subSlots->push_back(new StitchSlot( originX + textureWidth, originY, spareWidth, height)); } else { subSlots->push_back(new StitchSlot(originX + textureWidth, originY, spareWidth, textureHeight)); subSlots->push_back(new StitchSlot( originX, originY + textureHeight, width, spareHeight)); } } else if (spareWidth == 0) { // We just have space left below // // +-------------+ // | | // | Tex | // | | // |-------------+ ^ // | | |- bottom // +-------------+ v subSlots->push_back(new StitchSlot(originX, originY + textureHeight, textureWidth, spareHeight)); } else if (spareHeight == 0) { // Only space to the right // // <-right-> // +-----+-------+ // | | | // | Tex | | // | | | // | | | // | | | // +-----+-------+ subSlots->push_back(new StitchSlot(originX + textureWidth, originY, spareWidth, textureHeight)); } } // for (final StitchSlot subSlot : subSlots) for (auto it = subSlots->begin(); it != subSlots->end(); ++it) { StitchSlot* subSlot = *it; if (subSlot->add(textureHolder)) { return true; } } return false; } void StitchSlot::collectAssignments(std::vector* result) { if (textureHolder != nullptr) { result->push_back(this); } else if (subSlots != nullptr) { // for (StitchSlot subSlot : subSlots) for (auto it = subSlots->begin(); it != subSlots->end(); ++it) { StitchSlot* subSlot = *it; subSlot->collectAssignments(result); } } } //@Override std::string StitchSlot::toString() { return "Slot{originX=" + toWString(originX) + ", originY=" + toWString(originY) + ", width=" + toWString(width) + ", height=" + toWString(height) + ", texture=" + toWString(textureHolder) + ", subSlots=" + toWString(subSlots) + '}'; }