#include "SilverfishRenderer.h" #include #include "minecraft/client/model/SilverfishModel.h" #include "minecraft/client/renderer/Textures.h" #include "minecraft/client/renderer/entity/MobRenderer.h" #include "minecraft/client/resources/ResourceLocation.h" ResourceLocation SilverfishRenderer::SILVERFISH_LOCATION(TN_MOB_SILVERFISH); SilverfishRenderer::SilverfishRenderer() : MobRenderer(new SilverfishModel(), 0.3f) {} float SilverfishRenderer::getFlipDegrees(std::shared_ptr spider) { return 180; } void SilverfishRenderer::render(std::shared_ptr _mob, double x, double y, double z, float rot, float a) { MobRenderer::render(_mob, x, y, z, rot, a); } ResourceLocation* SilverfishRenderer::getTextureLocation( std::shared_ptr mob) { return &SILVERFISH_LOCATION; } int SilverfishRenderer::prepareArmor(std::shared_ptr _silverfish, int layer, float a) { return -1; }