#include "LavaSlimeRenderer.h" #include #include "platform/renderer/renderer.h" #include "minecraft/client/model/LavaSlimeModel.h" #include "minecraft/client/renderer/Textures.h" #include "minecraft/client/renderer/entity/MobRenderer.h" #include "minecraft/client/resources/ResourceLocation.h" #include "minecraft/world/entity/LivingEntity.h" #include "minecraft/world/entity/monster/LavaSlime.h" ResourceLocation LavaSlimeRenderer::MAGMACUBE_LOCATION = ResourceLocation(TN_MOB_LAVA); LavaSlimeRenderer::LavaSlimeRenderer() : MobRenderer(new LavaSlimeModel(), .25f) { this->modelVersion = ((LavaSlimeModel*)model)->getModelVersion(); } ResourceLocation* LavaSlimeRenderer::getTextureLocation( std::shared_ptr mob) { return &MAGMACUBE_LOCATION; } void LavaSlimeRenderer::scale(std::shared_ptr _slime, float a) { // 4J - original version used generics and thus had an input parameter of // type LavaSlime rather than shared_ptr we have here - do some // casting around instead std::shared_ptr slime = std::dynamic_pointer_cast(_slime); int size = slime->getSize(); float ss = (slime->oSquish + (slime->squish - slime->oSquish) * a) / (size * 0.5f + 1); float w = 1 / (ss + 1); float s = size; glScalef(w * s, 1 / w * s, w * s); }