#include "ItemSpriteRenderer.h" #include #include "platform/renderer/renderer.h" #include "EntityRenderDispatcher.h" #include "minecraft/client/renderer/Tesselator.h" #include "minecraft/client/renderer/entity/EntityRenderer.h" #include "minecraft/client/renderer/texture/TextureAtlas.h" #include "minecraft/world/Icon.h" #include "minecraft/world/entity/Entity.h" #include "minecraft/world/entity/projectile/ThrownPotion.h" #include "minecraft/world/item/Item.h" #include "minecraft/world/item/PotionItem.h" #include "minecraft/world/item/alchemy/PotionBrewing.h" ItemSpriteRenderer::ItemSpriteRenderer(Item* sourceItem, int sourceItemAuxValue /*= 0*/) : EntityRenderer() { this->sourceItem = sourceItem; this->sourceItemAuxValue = sourceItemAuxValue; } // ItemSpriteRenderer::ItemSpriteRenderer(int icon) : EntityRenderer() //{ // this(sourceItem, 0); // } void ItemSpriteRenderer::render(std::shared_ptr e, double x, double y, double z, float rot, float a) { // the icon is already cached in the item object, so there should not be any // performance impact by not caching it here Icon* icon = sourceItem->getIcon(sourceItemAuxValue); if (icon == nullptr) { return; } glPushMatrix(); glTranslatef((float)x, (float)y, (float)z); glEnable(GL_RESCALE_NORMAL); glScalef(1 / 2.0f, 1 / 2.0f, 1 / 2.0f); bindTexture(e); Tesselator* t = Tesselator::getInstance(); if (icon == PotionItem::getTexture(PotionItem::THROWABLE_ICON)) { int col = PotionBrewing::getColorValue( (std::dynamic_pointer_cast(e))->getPotionValue(), false); float red = ((col >> 16) & 0xff) / 255.0f; float g = ((col >> 8) & 0xff) / 255.0f; float b = ((col) & 0xff) / 255.0f; glColor3f(red, g, b); glPushMatrix(); renderIcon(t, PotionItem::getTexture(PotionItem::CONTENTS_ICON)); glPopMatrix(); glColor3f(1, 1, 1); } renderIcon(t, icon); glDisable(GL_RESCALE_NORMAL); glPopMatrix(); } void ItemSpriteRenderer::renderIcon(Tesselator* t, Icon* icon) { float u0 = icon->getU0(); float u1 = icon->getU1(); float v0 = icon->getV0(); float v1 = icon->getV1(); float r = 1.0f; float xo = 0.5f; float yo = 0.25f; glRotatef(180 - entityRenderDispatcher->playerRotY, 0, 1, 0); glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0); t->begin(); t->normal(0, 1, 0); t->vertexUV((float)(0 - xo), (float)(0 - yo), (float)(0), (float)(u0), (float)(v1)); t->vertexUV((float)(r - xo), (float)(0 - yo), (float)(0), (float)(u1), (float)(v1)); t->vertexUV((float)(r - xo), (float)(r - yo), (float)(0), (float)(u1), (float)(v0)); t->vertexUV((float)(0 - xo), (float)(r - yo), (float)(0), (float)(u0), (float)(v0)); t->end(); } ResourceLocation* ItemSpriteRenderer::getTextureLocation( std::shared_ptr mob) { return &TextureAtlas::LOCATION_ITEMS; }