#include "GiantMobRenderer.h" #include #include "platform/renderer/renderer.h" #include "minecraft/client/renderer/Textures.h" #include "minecraft/client/renderer/entity/MobRenderer.h" #include "minecraft/client/resources/ResourceLocation.h" class Model; ResourceLocation GiantMobRenderer::ZOMBIE_LOCATION = ResourceLocation(TN_ITEM_ARROWS); GiantMobRenderer::GiantMobRenderer(Model* model, float shadow, float _scale) : MobRenderer(model, shadow * _scale) { this->_scale = _scale; } void GiantMobRenderer::scale(std::shared_ptr mob, float a) { glScalef(_scale, _scale, _scale); } ResourceLocation* GiantMobRenderer::getTextureLocation( std::shared_ptr mob) { return &ZOMBIE_LOCATION; }