#include "EnderCrystalRenderer.h" #include #include #include "platform/renderer/renderer.h" #include "minecraft/client/model/dragon/EnderCrystalModel.h" #include "minecraft/client/model/geom/Model.h" #include "minecraft/client/renderer/Textures.h" #include "minecraft/client/resources/ResourceLocation.h" #include "minecraft/world/entity/Entity.h" #include "minecraft/world/entity/boss/enderdragon/EnderCrystal.h" ResourceLocation EnderCrystalRenderer::ENDER_CRYSTAL_LOCATION = ResourceLocation(TN_MOB_ENDERDRAGON_ENDERCRYSTAL); EnderCrystalRenderer::EnderCrystalRenderer() { currentModel = -1; this->shadowRadius = 0.5f; } void EnderCrystalRenderer::render(std::shared_ptr _crystal, double x, double y, double z, float rot, float a) { // 4J - original version used generics and thus had an input parameter of // type EnderCrystal rather than shared_ptr we have here - do some // casting around instead std::shared_ptr crystal = std::dynamic_pointer_cast(_crystal); if (currentModel != EnderCrystalModel::MODEL_ID) { model = new EnderCrystalModel(0); currentModel = EnderCrystalModel::MODEL_ID; } float tt = crystal->time + a; glPushMatrix(); glTranslatef((float)x, (float)y, (float)z); bindTexture(&ENDER_CRYSTAL_LOCATION); float hh = sin(tt * 0.2f) / 2 + 0.5f; hh = hh * hh + hh; model->render(crystal, 0, tt * 3, hh * 0.2f, 0, 0, 1 / 16.0f, true); glPopMatrix(); } ResourceLocation* EnderCrystalRenderer::getTextureLocation( std::shared_ptr mob) { return &ENDER_CRYSTAL_LOCATION; }