#include "DefaultRenderer.h" #include "platform/renderer/renderer.h" void DefaultRenderer::render(std::shared_ptr entity, double x, double y, double z, float rot, float a) { glPushMatrix(); // 4J - removed following line as doesn't really make any sense // render(entity->bb, (x-entity->xOld), (y-entity->yOld), // (z-entity->zOld)); glPopMatrix(); }