#include "CowRenderer.h" #include #include "minecraft/client/renderer/Textures.h" #include "minecraft/client/renderer/entity/MobRenderer.h" #include "minecraft/client/resources/ResourceLocation.h" class Model; ResourceLocation CowRenderer::COW_LOCATION = ResourceLocation(TN_MOB_COW); CowRenderer::CowRenderer(Model* model, float shadow) : MobRenderer(model, shadow) {} void CowRenderer::render(std::shared_ptr _mob, double x, double y, double z, float rot, float a) { MobRenderer::render(_mob, x, y, z, rot, a); } ResourceLocation* CowRenderer::getTextureLocation(std::shared_ptr mob) { return &COW_LOCATION; }