#include "CaveSpiderRenderer.h" #include #include "platform/renderer/renderer.h" #include "minecraft/client/renderer/Textures.h" #include "minecraft/client/renderer/entity/SpiderRenderer.h" #include "minecraft/client/resources/ResourceLocation.h" ResourceLocation CaveSpiderRenderer::CAVE_SPIDER_LOCATION = ResourceLocation(TN_MOB_CAVE_SPIDER); float CaveSpiderRenderer::s_scale = 0.7f; CaveSpiderRenderer::CaveSpiderRenderer() : SpiderRenderer() { shadowRadius *= s_scale; } void CaveSpiderRenderer::scale(std::shared_ptr mob, float a) { glScalef(s_scale, s_scale, s_scale); } ResourceLocation* CaveSpiderRenderer::getTextureLocation( std::shared_ptr mob) { return &CAVE_SPIDER_LOCATION; }