#include "TerrainParticle.h" #include "minecraft/SharedConstants.h" #include "minecraft/client/particle/Particle.h" #include "minecraft/client/particle/ParticleEngine.h" #include "minecraft/client/renderer/Tesselator.h" #include "minecraft/world/Icon.h" #include "minecraft/world/level/Level.h" #include "minecraft/world/level/tile/GrassTile.h" #include "minecraft/world/level/tile/Tile.h" class Textures; TerrainParticle::TerrainParticle(Level* level, double x, double y, double z, double xa, double ya, double za, Tile* tile, int face, int data, Textures* textures) : Particle(level, x, y, z, xa, ya, za) { this->tile = tile; this->setTex( textures, tile->getTexture(0, data)); // 4J - change brought forward from 1.8.2 // to fix purple particles on door damage this->gravity = tile->gravity; rCol = gCol = bCol = 0.6f; size /= 2; } std::shared_ptr TerrainParticle::init( int x, int y, int z, int data) // 4J - added data parameter { if (tile == Tile::grass) return std::dynamic_pointer_cast(shared_from_this()); int col = tile->getColor(level, x, y, z, data); // 4J - added data parameter rCol *= ((col >> 16) & 0xff) / 255.0f; gCol *= ((col >> 8) & 0xff) / 255.0f; bCol *= ((col) & 0xff) / 255.0f; return std::dynamic_pointer_cast(shared_from_this()); } std::shared_ptr TerrainParticle::init(int data) { if (tile == Tile::grass) return std::dynamic_pointer_cast(shared_from_this()); int col = tile->getColor(data); rCol *= ((col >> 16) & 0xff) / 255.0f; gCol *= ((col >> 8) & 0xff) / 255.0f; bCol *= ((col) & 0xff) / 255.0f; return std::dynamic_pointer_cast(shared_from_this()); } int TerrainParticle::getParticleTexture() { return ParticleEngine::TERRAIN_TEXTURE; } void TerrainParticle::render(Tesselator* t, float a, float xa, float ya, float za, float xa2, float za2) { float u0 = (texX + uo / 4.0f) / 16.0f; float u1 = u0 + 0.999f / 16.0f / 4; float v0 = (texY + vo / 4.0f) / 16.0f; float v1 = v0 + 0.999f / 16.0f / 4; float r = 0.1f * size; if (tex != nullptr) { u0 = tex->getU((uo / 4.0f) * SharedConstants::WORLD_RESOLUTION); u1 = tex->getU(((uo + 1) / 4.0f) * SharedConstants::WORLD_RESOLUTION); v0 = tex->getV((vo / 4.0f) * SharedConstants::WORLD_RESOLUTION); v1 = tex->getV(((vo + 1) / 4.0f) * SharedConstants::WORLD_RESOLUTION); } float x = (float)(xo + (this->x - xo) * a - xOff); float y = (float)(yo + (this->y - yo) * a - yOff); float z = (float)(zo + (this->z - zo) * a - zOff); // 4J - don't render terrain particles that are less than a metre away, to // try and avoid large particles that are causing us problems with // photosensitivity testing float distSq = (x * x + y * y + z * z); if (distSq < 1.0f) return; float br = SharedConstants::TEXTURE_LIGHTING ? 1.0f : getBrightness(a); // 4J - change brought forward from 1.8.2 t->color(br * rCol, br * gCol, br * bCol); t->vertexUV((float)(x - xa * r - xa2 * r), (float)(y - ya * r), (float)(z - za * r - za2 * r), (float)(u0), (float)(v1)); t->vertexUV((float)(x - xa * r + xa2 * r), (float)(y + ya * r), (float)(z - za * r + za2 * r), (float)(u0), (float)(v0)); t->vertexUV((float)(x + xa * r + xa2 * r), (float)(y + ya * r), (float)(z + za * r + za2 * r), (float)(u1), (float)(v0)); t->vertexUV((float)(x + xa * r - xa2 * r), (float)(y - ya * r), (float)(z + za * r - za2 * r), (float)(u1), (float)(v1)); }