#include "TakeAnimationParticle.h" #include #include "platform/renderer/renderer.h" #include "minecraft/SharedConstants.h" #include "minecraft/client/particle/Particle.h" #include "minecraft/client/particle/ParticleEngine.h" #include "minecraft/client/renderer/entity/EntityRenderDispatcher.h" #include "minecraft/world/entity/Entity.h" #include "minecraft/world/level/Level.h" TakeAnimationParticle::TakeAnimationParticle(Level* level, std::shared_ptr item, std::shared_ptr target, float yOffs) : Particle(level, item->x, item->y, item->z, item->xd, item->yd, item->zd) { // 4J - added initialisers life = 0; lifeTime = 0; this->item = item; this->target = target; lifeTime = 3; this->yOffs = yOffs; } TakeAnimationParticle::~TakeAnimationParticle() {} void TakeAnimationParticle::render(Tesselator* t, float a, float xa, float ya, float za, float xa2, float za2) { float time = (life + a) / lifeTime; time = time * time; double xo = item->x; double yo = item->y; double zo = item->z; double xt = target->xOld + (target->x - target->xOld) * a; double yt = target->yOld + (target->y - target->yOld) * a + yOffs; double zt = target->zOld + (target->z - target->zOld) * a; double xx = xo + (xt - xo) * time; double yy = yo + (yt - yo) * time; double zz = zo + (zt - zo) * time; int xTile = std::floor(xx); int yTile = std::floor(yy + heightOffset / 2.0f); int zTile = std::floor(zz); // 4J - change brought forward from 1.8.2 if (SharedConstants::TEXTURE_LIGHTING) { int col = getLightColor(a); int u = col % 65536; int v = col / 65536; glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f); glColor4f(1, 1, 1, 1); } else { float br = level->getBrightness(xTile, yTile, zTile); glColor4f(br, br, br, 1); } xx -= xOff; yy -= yOff; zz -= zOff; EntityRenderDispatcher::instance->render(item, (float)xx, (float)yy, (float)zz, item->yRot, a); } void TakeAnimationParticle::tick() { life++; if (life == lifeTime) remove(); } int TakeAnimationParticle::getParticleTexture() { return ParticleEngine::ENTITY_PARTICLE_TEXTURE; }