#include "SuspendedParticle.h" #include #include "minecraft/GameEnums.h" #include "app/common/Colours/ColourTable.h" #include "java/JavaMath.h" #include "java/Random.h" #include "minecraft/client/Minecraft.h" #include "minecraft/client/particle/Particle.h" #include "minecraft/world/level/Level.h" #include "minecraft/world/level/material/Material.h" SuspendedParticle::SuspendedParticle(Level* level, double x, double y, double z, double xa, double ya, double za) : Particle(level, x, y - 2 / 16.0f, z, xa, ya, za) { // 4J-JEV: Set particle colour from colour-table. unsigned int col = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_Suspend); rCol = ((col >> 16) & 0xFF) / 255.0f, gCol = ((col >> 8) & 0xFF) / 255.0, bCol = (col & 0xFF) / 255.0; // rCol = 0.4f; // gCol = 0.4f; // bCol = 0.7f; setMiscTex(0); this->setSize(0.01f, 0.01f); size = size * (random->nextFloat() * 0.6f + 0.2f); xd = xa * 0.0f; yd = ya * 0.0f; zd = za * 0.0f; lifetime = (int)(16 / (Math::random() * 0.8 + 0.2)); } void SuspendedParticle::tick() { xo = x; yo = y; zo = z; move(xd, yd, zd); if (level->getMaterial(std::floor(x), std::floor(y), std::floor(z)) != Material::water) remove(); if (lifetime-- <= 0) remove(); }