#pragma once #include #include "minecraft/client/gui/Screen.h" class ClientConnection; class Minecraft; class ConnectScreen : public Screen { private: ClientConnection* connection; bool aborted; public: ConnectScreen(Minecraft* minecraft, const std::string& ip, int port); virtual void tick() override; protected: virtual void keyPressed(char eventCharacter, int eventKey); public: virtual void init() override; protected: virtual void buttonClicked(Button* button) override; public: virtual void render(int xm, int ym, float a) override; };