#pragma once #include #include #include "minecraft/client/model/geom/Model.h" #include "minecraft/client/model/geom/ModelPart.h" class Entity; class ModelPart; class SkiModel : public Model { public: std::vector cubes; private: bool leftSki; public: SkiModel(); // 4J added SkiModel(bool leftSki); void _init(bool leftSki); // 4J added virtual void render(std::shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, std::shared_ptr entity); };